MAJJAM Dev Blog #1 – Your Feedback → Our Roadmap for Playtests 2 & 3
15/11/2025
To the 4,000 playtesters who showed up to explore, jam, and share feedback: Thank you. You are more than testers, you are Jammers, and a vital part of MAJJAM's growing adventure. Your Feedback on Discord, your bug reports, and your survey responses (more than 500!) directly shaped what we're building next.
The Big Picture
- Playtest 2: Focus on first social features and improved matchmaking.
- Playtest 3: Focus on new music mechanics and world exploration.
- Ongoing: Quality-of-life improvements across both.
Why this order? We are prioritizing the "quality of life" (play together, get into minigames fast, and communicate clearly) before we widen the world and deepen game mechanics.
Timing: We are happy to announce mid‑December 2025 for Playtest 2 (subject to change as we hit milestones).
Matchmaking, Session Flow & Kodé's Trials Appeal
What you told us and data showed: Queues often stalled, making it difficult to test all the available "Kodé's Trials" minigames.
What's changing
- Join rules
- FFA: 2–4 players
- Races: 2–4 players
- Team Play: 2 or 4 players
- Smarter ticketing & allocation: you can now move away from a Trial entrance and still be in a queue. Also easier to join a current group of players
- Cancellation UX: visible steps and timing before a queue cancels.
- Conditional cross‑region matchmaking: opt‑in spillover when local queues are low, with ping safeguards.
- Rematch: Replay with the same group without re‑queuing from scratch.
Keeping the rotation lively
- Tasks ↔ trials: better linkage so tasks complete naturally while you play.
- Leaderboards with rewards: time‑boxed reward windows (per‑playtest session for now).
Reachability & clarity
- Update Kodé's Trials locations on the world map.
- Remove beacons from inaccessible trials to avoid confusion.
- Show Kodé's trials on Maximap/Minimap for quick discovery.
Social & Communication
Many of you told us it was hard to meet or communicate with other players or just coordinate with your own group , so we will focus on improving how you connect and communicate in-game.
- Text chat: proximity, server, and party channels.
- Ping system: faster non‑verbal callouts.
- Early Discord integration
- Parties, friends: smoother invite/add flows and better expressive tools.
Quality of Life Improvements
Last but not least, we are planning to make a number of quality-of-life improvements based on internal testing and your feedback. These changes focus on clarity, readability, and smoother interactions across navigation, world design, and core gameplay systems. The list below outlines what is planned for Playtest 2.
Navigation & Maps
- Maximap (World Map)
- Bigger world map, clear iconography, show players, fog level, Maximaj (energy emitters), Kodé's trials, and world labels.
- Once this is done, we will be working on a "state of the world" view highlighting Maximaj, major jams, and energy.
- Minimap & Compass
- Rework the Minimap and move fog info elsewhere.
- Add a Compass with clear visualizations for bearings and objectives.
World, Biomes & Interactions
- Refine Oasis & Sanctuary zones: visual/technical harmonization; narrowed color ranges; extend Sanctuary slightly and enrich empty areas.
- Environmental storytelling: communicate clearer goals through items and environmental cues, reduce text panels.
- More wonder: lean into playful discovery.
Energy Generation Rework
- Make interactables easier to visually identify as such; remove interactivity on tiny/noisy assets.
- Retire or repurpose assets that don't add value.
- Simple rule: if it produces sound or interaction, it should emit energy.
3C (Character, Controls, Camera)
- Jumps: unify behavior; fix velocity conservation + gravity issues.
- Braking: reduce the "soapy" feel for tighter control.
Hero Content & Visual Flavor
- Skins: news skins in the pipeline.
- Animation: reinforce NPCs, new jam animations.
- Charms (new cosmetic)
Looking Forward
Our roadmap will keep shifting as we learn from you and the world we are building together. Every bit of feedback, on Discord or through our surveys, pushes MAJJAM forward. See you in the next playtest, Jammers. Let's make the World Jam Together!
We will also share a video in a few weeks to give you an exclusive sneak peak of some features we expect to roll out for Playtest 3.
The MAJJAM Team
